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Being There Together: Social Interaction in Shared Virtual Environments (Human Technology Interaction Series) ePub download

by Ralph Schroeder

  • Author: Ralph Schroeder
  • ISBN: 0195371283
  • ISBN13: 978-0195371284
  • ePub: 1395 kb | FB2: 1564 kb
  • Language: English
  • Category: Social Sciences
  • Publisher: Oxford University Press; 1 edition (November 4, 2010)
  • Pages: 336
  • Rating: 4.5/5
  • Votes: 971
  • Format: mbr lit docx rtf
Being There Together: Social Interaction in Shared Virtual Environments (Human Technology Interaction Series) ePub download

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated .

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces.

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces.

Download books for free. Being there together: social interaction in virtual environments.

Virtual environments provide places for 'being there together', for .

If you are interested in virtual environment (VE) and social interaction in various types of VEs, this book is an excellent resource. This book focuses on how people interact with each other in computer-generated virtual worlds. The Social Life of Avatars gives readers two valuable points: how to improve the VEs and the potential that social interaction in virtual environments can be applied in various forms of computer-mediated interaction. Finally, let me recommend this book to yo. (Sally Hong, Educational Technology and Society, Vol. 5 (4), 2002). Show all. Table of contents.

In the future, virtual environments will be increasingly used to socialize and collaborate. Further, they will be combined with other technologies for ‘being there together’ such as videoconferencing and for online interaction such as social networking sites

In the future, virtual environments will be increasingly used to socialize and collaborate. Further, they will be combined with other technologies for ‘being there together’ such as videoconferencing and for online interaction such as social networking sites. This includes virtual worlds like Second Life as well as immersive virtual reality environments

Virtual environments provide places for 'being there together ', for avatars to interact with each other in computer-generated . Being There Together. Human Technology Interaction Series

Virtual environments provide places for 'being there together ', for avatars to interact with each other in computer-generated spaces. Human Technology Interaction Series. First book-length study of interaction in virtual environments. Comprehensive analysis of how avatars interact.

SVEs are computer generated 3D graphical spaces where geographically distributed people can meet and interact with each other in a graphical space.

In Being There Together Ralph Schroeder looks back at where we have .

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.
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