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Pathfinder Campaign Setting: Mystery Monsters Revisited ePub download

by Anthony Pryor,Ray Vallese,Paizo Staff,Richard Pett

  • Author: Anthony Pryor,Ray Vallese,Paizo Staff,Richard Pett
  • ISBN: 1601254733
  • ISBN13: 978-1601254733
  • ePub: 1567 kb | FB2: 1327 kb
  • Language: English
  • Category: Gaming
  • Publisher: Paizo Inc. (January 22, 2013)
  • Pages: 64
  • Rating: 4.6/5
  • Votes: 871
  • Format: docx doc mobi lrf
Pathfinder Campaign Setting: Mystery Monsters Revisited ePub download

Mystery Monsters Revisited is an unusual entry in the Pathfinder Campaign Setting line.

Mystery Monsters Revisited is an unusual entry in the Pathfinder Campaign Setting line. The goal of the book is to transform ten different monsters from real-world folklore and modern legend (so-called "cryptids") into creatures usable in Pathfinder and in the game's official setting, Golarion.

ew sourceView history. Mystery Monsters Revisited, a sourcebook by Richard Pett, Anthony Pryor, Amber E. Scott, and Ray Vallese was released in December 2012. Foreword: "A Mystery's Afoot (2). An overview of the monsters featured in this volume, as well as advice on successfully using cryptids in a fantasy game. 1. "Bunyip" by Anthony Pryor (4). 2. "Chupacabra" by Amber E. Scott (10). 3. "Death Worm" by Ray Vallese (16). 4. "Mokele-Mbembe" by Anthony Pryor (22).

Richard Pett, Anthony Pryor, Amber E. Scott. Know the unknown as you explore the lore and inner workings of the Inner Sea's most elusive creatures in Pathfinder Campaign Setting: Mystery Monsters Revisited!

Richard Pett, Anthony Pryor, Amber E.

item 2 NEW Pathfinder STRATEGY GUIDE + CAMPAIGN SETTING Monster Revisited Book Lot Set -NEW . Additional Product Features.

item 2 NEW Pathfinder STRATEGY GUIDE + CAMPAIGN SETTING Monster Revisited Book Lot Set -NEW Pathfinder STRATEGY GUIDE + CAMPAIGN SETTING Monster Revisited Book Lot Set. £2. 0. Anthony Pryor, Amber E. Scott, Richard Pett, Ray Vallese. Place of Publication.

This Pathfinder sourcebook takes a detailed look at ten of the most well-known and well-feared monsters from mythology. Within these pages you'll find entries on creatures from the old world to the new, including the chimera, couatl, griffon, harpy, hydra, kraken, medusa, phoenix, sphinx, and wendigo. With each monster receiving a chapter of their own, details about history, ecology, lairs, variants, and even realworld roots provide all the information you'll need to bolster these classic monsters in your game.

Jason Nelson, Anthony Pryor, Mike Kenway. This Pathfinder sourcebook takes a detailed look at ten of the most well-known and well-feared monsters from mythology.

Pathfinder Campaign Setting book Paperback, 64 pages.

Pathfinder Campaign Setting book. Mystery Monsters Revisited presents 10 elusive creatures inspired by real-world folklore.

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Richard Pett is among the most notoriously twisted minds in the field of RPG design. His "Styes" adventures in Dungeon & remain two of the most highly rated of the . era. He continued his macabre and sinister adventure writing in the Pathfinder Chronicles campaign setting with the gruesome Skinsaw Murders and the Lovecraftian Carrion Hill. He is the author of an unpublished novel entitled Empire for which he currently seeks an agent

Details Coming Soon Pathfinder Campaign Setting: Mystery Monsters Revisited. Pathfinder Campaign Setting. Diamond Comic Distributors.

Details Coming Soon Pathfinder Campaign Setting: Mystery Monsters Revisited.

Know the unknown as you explore the lore and inner workings of the Inner Sea’s most elusive creatures in Pathfinder Campaign Setting: Mystery Monsters Revisited! Unravel the myths behind legendary creatures inspired by real-world monsters, like the blood-sucking chupacabra, the larger-than-life sasquatch, and the mountain-dwelling yeti — and discover how they fit into the award-winning Pathfinder campaign setting alongside such infamous favorites as the equine Sandpoint Devil and disaster-heralding mothman. Each mystery monster includes examples of its misdeeds, evidence the fiend leaves in its wake, and a sample stat block of an especially nefarious version of the beast. In a world where little is as it seems and the monsters are always one step ahead of their pursuers, get the upper hand with Pathfinder Campaign Setting: Mystery Monsters Revisited!
Beazerdred
Solid book. Not especially noteworthy though.

I've used it less than any of the other "Monsters" Campaign Setting books I own.
LeXXXuS
Mystery Monsters Revisited is an unusual entry in the Pathfinder Campaign Setting line. The goal of the book is to transform ten different monsters from real-world folklore and modern legend (so-called "cryptids") into creatures usable in Pathfinder and in the game's official setting, Golarion. The book is a 64-page softcover with full colour interior art that is adequate but not Paizo's best (and I think the cover needed a better inker to add definition to what looks like a coloured pencil drawing). Each of the ten monsters is covered in a six-page section that includes the following topics: Evidence (why the creature is thought to exist), Ecology, Habitat & Society, Campaign Role (how to use the creature in a game), Treasure, Golarion lore, and a full stat block and picture of a unique version of the creature. Each section also includes a brief sidebar about the creature's real-world inspiration. The ten monsters covered are:

* Bunyips (from Australian aboriginal lore), an aquatic mammal that combines features of a shark and a seal. Two new feats just for bunyips are introduced, which is a bit strange. The idea is a bit bland.

* Chupacabras (a modern Puerto Rican legend), bloodsucking creatures that walk on two legs and sneak around at night to feast on livestock and pets. The stealthy nature of the creatures and the fact that they could easily be confused by PCs with vampires or other dangers would make them a good story element for a low-level campaign set in rural areas. A magical weapon, the Chupar Pick, is introduced.

* Death Worms (the Mongolian "Olgoi-Khorkhoi"), which, as the name implies, are gargantuan subterranean worms that live in desert areas and can spit acid and electricity. Despite the added attack styles, Pathfinder has enough giant worms and I don't think much is added here. This section includes a new magic item to see creatures moving underground, Vitreous Goggles.

* Mokele-Mbembe (a Congo legend), a massive saurian that is basically a swamp dinosaur with long spines down its back. Again, a bit bland. A new magic weapon, the Mokele-Mbembe Tail Whip, is introduced.

* Mothman (a West Virginia legend), a strange, unearthly winged humanoid that appears just before terrible disasters for an inexplicable reason. This was the first entry in the book that really caught my eye as something that would be fascinating to add into a campaign. The new magic item introduced here, a Mothman Memento, is also well done.

* Sandpoint Devil (based on the Jersey Devil), a winged-horse that stands on two legs and has demonic teeth and horns. I'm running Rise of the Runelords right now which of course has Sandpoint as its setting, so I'm partial to this entry.

* Sasquatch (Bigfoot), a forest-dwelling apelike creature. A cursed item called a Sasquatch Skull is introduced here.

* Sea Serpents (from many cultures), enormous snakes large enough to sink entire ships. Could be interesting as a major storyline in an aquatic-themed campaign. A new magic weapon, the Serpentseeker Bow, is introduced.

* Water Orms (the Loch Ness Monster), lake-dwelling saurials that are enormously reclusive.

* Yeti (the Abominable Snowman), alpine beasts with sharp claws and teeth. I really liked the lore added by the book here, as they portray Yeti as the nobel guardians of portals to dangerous extra-dimensional lands like the Lovecraftian Leng. A magic item called Leng Tea is introduced.

The book does a good job emphasizing that these legendary creatures really need to be built up over a period of time in a campaign. If you just drop a random Sea Serpent attack in while the PCs are on a boat, then Sea Serpents are just another monster. But if you depict sailors and dock-workers growing increasingly frightened over the course of several sessions by the legendary Ashen Worm, then it means something when/if a fight actually takes place. In other words, these creatures aren't meant for random encounters but are instead best used as driving forces for story-lines that can include investigation, tracking, red herrings, scam artists, and more. That being said, only a couple of the creatures listed in the book really struck me as elements I'd love to bring into a campaign. Many left me feeling "meh." So in sum, I'd say that Mystery Monsters Revisited isn't a *bad* book, but it shouldn't be a high-priority for readers.

[Amazon readers should note that this book has a different cover than the one pictured here]
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