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Game Development Essentials: Game Audio Development ePub download

by Aaron Marks Aaron Marks,Jeannie Novak

  • Author: Aaron Marks Aaron Marks,Jeannie Novak
  • ISBN: 1428318062
  • ISBN13: 978-1428318069
  • ePub: 1764 kb | FB2: 1778 kb
  • Language: English
  • Category: Engineering
  • Publisher: Cengage Learning; 1 edition (August 27, 2008)
  • Pages: 336
  • Rating: 4.3/5
  • Votes: 858
  • Format: mobi txt mbr lrf
Game Development Essentials: Game Audio Development ePub download

Game audio makes up one-third of the overall game experience: an experience that is part of the larger

Game audio makes up one-third of the overall game experience: an experience that is part of the larger.

Game Development Essentials book. By age 15, Aaron Marks considered himself almost jaded

Game Development Essentials book. By age 15, Aaron Marks considered himself almost jaded. He had lived a year in Moscow, USSR; a year in Frankfurt, Germany; traveled through England and Europe skiing the Swiss Alps and walking the ancient ruins of Greece. He'd seen belly dancers and Big Ben, eaten "Borsch" and real "Fish and Chips", been tailed by and had ambushed Soviet KGB agents with snowballs.

Aaron Marks, Jeannie Novak. The book concludes with a forecast for the future of game audio. Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances.

GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.

For all those aspiring to make music and sound effects for games, this is a must have. 4 May 2017 ·. Watson Wu is with Aaron Marks.

Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines . Novak, Jeannie, Marks, Aaron.

Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances. It begins by providing readers with a solid background and history of the discipline, and then progresses into equipment, techniques, skills, and coordinating these factors to produce effective audio that will enhance the gaming experience. Game Development Essentials.

In addition to Aaron Marks' Complete Guide to Game Audio, he is the lead author of the book Game Audio Development and has written for Game Developer Magazine, Gamasutra. net, and the Society of Composers and Lyricists

Game Development Essentials: Game Audio Development, Novak, Jeannie, Aaron Marks.

Game Development Essentials: Game Audio Development, Novak, Jeannie, Aaron Marks. Game Development Essentials: Game Level Design Travis Castillo, Jeannie Novak. Game Development Essentials: Game QA & Testing by Levy, LuisNovak, Jeannie.

Binding: Paperback Author: Aaron, Marks Publisher: Cengage Learning. ISBN-13 : 9781428318069.

ly/2JeAPVb Title: Game Development Essentials Binding: Paperback Author: Aaron, Marks Publisher: Cengage Learning. Game Development Essentials: Game Audio Development (Jeannie Novak) Title: Game Development Essentials Binding: Paperback Author: Aaron, Marks Publisher: Cengage Learning. Free Game Development Essentials: Game Audio Development PDF File. ●. Author : Jeannie Novak.

Create game audio from the ground up with this comprehensive, multi-faceted resource designed for industry beginners and professionals alike! Game audio makes up one-third of the overall game experience: an experience that is part of the larger, multi-billion dollar video gaming industry. Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances. It begins by providing readers with a solid background and history of the discipline, and then progresses into equipment, techniques, skills, and coordinating these factors to produce effective audio that will enhance the gaming experience. The book concludes with a forecast for the future of game audio.
allegro
This is an excellent introduction to game audio. It is however very very basic. I would suggest this book to anyone who does not have previous knowledge about game audio. I found it to be a little too basic, but because I knew much of the material does not take away from the text.

The book has a general overview of many topics but does not generally give enough detail to successfully use that thing in a game. For example music loops are discussed: "When created successfully there will be no indication of the actual repeat point... There are many ways to accomplish this, but how it is done effectively is entirely dependent on the style of music." A quick google search will show a few methods of looping a cue for anyone interested. Of course a technical discussion on looping audio would have taken up a good deal of space. There would not be enough room in a single volume to cover all of the topics in great detail.

I will give the chapters because there is no link to look at the table of contents:

Chapter 1: History of game audio (sections on functions of game audio, history of game audio, different job roles for audio professionals, and other professionals at the game company like programmers)
Chapter 2:Game audio basics: tools, equipment, & skills
Chapter 3: Function of Game Sound Effects
Chapter 4: Creating Game Sound Effects
Chapter 5: Function of Game Music (purpose, placement in various parts of the game, adaptive and interactive music)
Chapter 6: Creating Game Music
Chapter 7:Game Voiceovers
Chapter 8: Creating the Total Soundscape (post production topics like mastering and implementation)
Chapter 9: Future of Game Audio Trends

Also a resources sections with things like website links.

The included dvd has some useful things like audio demos, but would not change my review rating one way or the other.

I would recommend this book for anyone who knows very little about the above topics. It is a great overview and intro into the world of game audio. However if you are more experienced you may not find the book as valuable and instead might benefit more from a book on just voice overs (for example).
Doomblade
Great!
Marirne
Since I live in Argentina, I was expecting this item to arrive really late, but in no more than 4 days, the package arrived! This was exactly the book I was looking for, I'm an audio engineer and I'm writting a tesis to promote this subject in my country. This book is really helpful, modern and didactic.
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