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Rendering Techniques ’98: Proceedings of the Eurographics Workshop in Vienna, Austria, June 29―July 1, 1998 ePub download

by George Drettakis,Nelson Max

  • Author: George Drettakis,Nelson Max
  • ISBN: 3211832130
  • ISBN13: 978-3211832134
  • ePub: 1175 kb | FB2: 1917 kb
  • Language: English
  • Category: Engineering
  • Publisher: Springer; Softcover reprint of the original 1st ed. 1998 edition (October 9, 1998)
  • Pages: 339
  • Rating: 4.6/5
  • Votes: 400
  • Format: mbr lrf txt docx
Rendering Techniques ’98: Proceedings of the Eurographics Workshop in Vienna, Austria, June 29―July 1, 1998 ePub download

Table of contents (29 chapters). Nelson Max. Series Title.

In the first of these areas, there are several contributions on real-world. Table of contents (29 chapters). Light Scattering Models for The Realistic Rendering of Natural Scenes.

G Drettakis, N Max, W Hansmann.

Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 - Ju. .

In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures.

Techniques '98 : Proceedings of the Eurographics Workshop in Vienna, Austria, June 29-July 1, 1998.

Rendering Techniques '98 : Proceedings of the Eurographics Workshop in Vienna, Austria, June 29-July 1, 1998.

Автор: George Drettakis; Nelson Max Название: Rendering Techniques & Издательство: Springer . Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting.

Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting.

Austria, June 29-July 1, 1998 By Tomoyuki Nishita (auth. 29-July 1, 1998 By Tomoyuki Nishita (auth. Dr. George Drettakis, Prof.

Rendering Techniques ’98: Proceedings of the Eurographics Workshop in Vienna, Austria, June 29-July 1, 1998 By Tomoyuki Nishita (auth. Rendering Techniques ’98: Proceedings of the Eurographics Workshop in Vienna, Austria, June 29-July 1, 1998 By Tomoyuki Nishita (auth.

Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
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